In coming up with a generalized solution, our goal was to minimize the required changes to the C++ Unreal game client code. The most obvious way to approach this problem might appear to be to create new exported DLL functions for each backend API that needs to function offline. Instead, we created a single new exported DLL function called ProcessHttpRequest. This function takes in a struct representing a standard HTTP request and returns a struct representing a standard HTTP response. We started referring to this system with the tongue-in-cheek name “serverless service” and it stuck.
Can robots ever be graceful?,这一点在safew官方版本下载中也有详细论述
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Our digitised version of the FT newspaper, for easy reading on any device.,推荐阅读谷歌浏览器【最新下载地址】获取更多信息
Author(s): Luca Benzi, Diana Nelli, Pascal Andreazza, Riccardo Ferrando, Georg Daniel Förster