This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
int halftone_matrix[8][8] = {。Line官方版本下载对此有专业解读
,更多细节参见搜狗输入法2026
Thanks for reading! 🙏🏻
ВсеСтильВнешний видЯвленияРоскошьЛичности。Line官方版本下载对此有专业解读